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Updated Alternate Damage Rules

Welcome to those who are new to M.A.G!

By design, M.A.G is ultra-simple. The goal is to have something very simple to play, but hackable so DIYers can mold it to fit their style of game. That's why I put out the Alternate Damage Rules. I've expanded them a little to include more of a traditional damage system where there is variable hits and weapons do variable damage and armor provides damage reduction. It's not quite the ItO implementation, but close. There's no reason you couldn't implement an ItO style damage system with M.A.G where theres Hit Protection before the Might attribute die is reduced. I'll save that for someone else to hack together.

Enjoy!

Files

  • M.A.G - Alternate Damage Rules - v0.02.pdf 38 kB
    Oct 30, 2023
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