Posted October 30, 2023 by LionN00b
This is most likely the final major update I will do for this game as it is; due to various reasons such as changing engine and other personal projects, however the concept of this game is not dead and I will look to continue on with it in the future. I thank everyone who played and followed the game throughout its development, and I hope you enjoy this update.
--Features--
-All new desert map "Kathban Dunes" (Can travel to old map (Nabati Valley) by travelling through the blue arrow on the map)
-Changed render pipeline from HDRP to URP (more compatibility!)
-New improved attachment system for all weapons (sights, barrels, muzzles, underbarrels, magazines, stocks, accessories)
-New weapon M4A1 and revamped AK & Makarov
-Bounty system changes and new destroy Antenna Tower bounty
-New fist and machete melees with new execution animations and camera animation support for them
-Experimental gun execution animations
-New throwable frag grenade and throwing knife
-Left hand specific interaction and equipment animations
-Weight system from weapons and equipment affecting player's move speed
-Improved slide mechanics
-New NPC base model
-New and improved vehicle controller
-New Quadbike vehicle
-New shop UI and can now trade money for rations and vice versa
-New rare blood diamond and food can loot items
-Added reload and rechambering continuation for most weapons
-New TDM sidemode "Skirmishes" (Also removed battlefields)
-Volume added to options menu + can open options in game
-Added freelook mechanic
-Lose inventory on death mechanic (can be toggled in gameplay options)
-Location and loot spawning improvements and optimisations
-New mortar support reinforcement + increased general reinforcement prices
-New wrist watch glove item
-Added ???
--Patches--
-Ingame HUD changes
-Weapon sway and more realistic weapon recoil + weapon shot reverb
-Ejected bullet casings have sounds
-Added animation when opening backpack
-Scaling & Rotational variety applied to decals such as bullet holes and blood splatters
-Added a light to the map to improve nighttime visibility
-Can toggle flashlight on and off with T
-Footstep audio and vfx affected by material they take place on
-Changed low health effect and medkits no longer fully restore health
-Added priming distance for explosive launchers
-And more