Devlogs
0.0.2.0 Bug Fixes and Additions
Posted October 30, 2023 by PotionByte
#patch notes #update #small update #info
Additions
- Spawnable enemies (J Key)
- Polished combat. Please test the aerial combat.
- Another idle animation.
- Out of bounds that does 30 damage at the minute.
- Enemies now have “functioning” enemy behavior trees.
Bug Fixes
- Attacking should now transition back into airborne state normally.
- Sound effects now spawn where called.
- Fixed scaling issue with canvas items, causing viewport to become pixelated.
Known Issues
- Attack box when timed properly continues to be “monitoring”, and damage enemies when near.
- When clicking resume in the pause menu, returning to the pause menu requires two button presses to access.
If you see a bug, do report it! :)