Devlogs
Weekly Devlog 33
Posted October 30, 2023 by Darxkl05
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SFX
- Created SFX for the foors leading up to the fight area in scene 12
- Made SFX for unlocking doors with a puzzle
SCENES
- Added map model for fight area (render below)
- Created navmesh of what I have now
- Added monsters
- Implemented the different waves using timers
- Added rain to the begginig area of scene 12
- Implemented some corruption sounds for area before fight scene
MONSTERS
- Cleaned the navigation code a bit
- Fixed invisible monsters bug
- Before this they could go after you even if they were invisible
- Now, if they're invisible, they will stay in place. They are not able to detect the player that way
MISC
- Save screen:
- Added new BG
- Improved UI
- Fixed a bug with the save file's name
- Continued working on main theme song
- Already recorded idea for the "climax" part