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Devlog #2: almost to the fun stuff!

Daydream Skies (WIP)
A downloadable game
The thing that took me the longest to implement was a menu system. I couldn't quite find any examples or tutorials on how I wanted my menus to work (mostly had a hard time finding anything with decent scrolling for options) and I more or less conceived of and coded my own menu system, The menus have lots of nice variable definitions :'^) so they're pretty flexible for what I need.

I'll have to do a bit of tweaking later on if and when I need to scroll through options horizontally or need multiple columns of options but that's a problem for later marlowe!!!

Looking at everything I'd done so far it was becoming obvious that my key input handler was not working 100% of the time and was getting pretty messy. I came acrossJuju Adams Input Library and was able to not only fix my keyboard inputs but also integrate controller support in like 5 minutes. I LOVE when someone else does the work for me :'^) Huge shoutouts to juju for making what felt like a monumental task into something simple. Another unglamorous progression: save files!

ME? CREATING JSONS? I never would have thought. The greatest part is they are completely unencrypted so excuse me while I edit my jsons to give me 99999 HP. AND FINALLY something actually fun to look at: I penciled out Davy's walk animation so I can soon stop using duplicates of Trixie's sprites for him.

I am very excited to be getting close to the point where all I have to do is make content and art and not make a bunch of systems. I'm looking forward to using the Finish Your Game Jam that PIGSquad is hosting on itch in November to polish up the combat system and make a few enemy variations. After that, I think I'll be working on a lot of fun, showy stuff that I can share >:)

Watch this space! -Marlowe

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