Posted October 27, 2023 by shiftBacktick
Recently I was rummaging through some older code repositories. There I remembered that E.X.O. had some unreleased changes. This release ties up those loose ends and sets them free.
While working on The Deep Update I found several graphical optimizations that could be applied here as well. With better caching and culling, the default draw distance could be tripled. This led to a few other graphical enhancements to complete the upgrade. Yet I never released the changes due to my mental health at the time.
Revisiting this two years later was an unexpected treat! Deep within was a roadmap which foreshadowed what would become Periphery Synthetic EP: how to procedurally-generate craters, how to improve the haptic feedback, new sounds, and new upgrades. The ambitions here and with S.E.A. showed me that I needed to change my approach.
Unfortunately, this is not that release. I feel it’s unnecessary to change what has already been improved upon in the remake. However, I spent a few days finishing what was started in August 2021. That included redesigning the application icon, making sure everything was up-to-date, and adding a nonintrusive advertisement for the remake.
All said, I hope this was worth the wait. Enjoy!