Devlogs
Version 25 Update
Hello! Today I made the following additions!
- Power up Enemies
- They move faster than normal enemies
- At the moment there are Three power ups, Diagonal shooting, Forcefield and LifeUp
- Known bug (Or just a mistake): Forcefield uses the FlashPlayer which normally happens when hit. I will make a separate function for it
- The Power Ups are hinted by the particle system attached to the enemy!
- Remade some of the enemy code
- As a result there are less enemies spawning
- Power up inherits from Enemy, makes life easier when dealing with future enemy types like bosses etc.
All of the known issues will be fixed in a hotfix soon