Devlogs
Build #9 Released
Build #9 - October 23rd, 2023
Lots new content this build! I've added some new Triggers, taken some out of rotation, and tweaked a few for balance (Boom got a nerf, Portal got a buff)
Content
- (ADDED) Cloud : Once per drop, when bonked by an Iceball, trigger a cloudburst!
- (ADDED) Piggy Bonk : When a coin hits Piggy Bonk, deposit it. For every 5 coins in Piggy Bonk, drop a Coinball at the start of the drop.
- (ADDED) Added Bowguette and Bullseye. Once per drop, Bowguette will fire at furthest Bullseye when bonked. Let your aim be true!
- (UPDATED) Broom now only spawns a Coinball once per drop.
- (UPDATED) Portal now teleports the ball to a random Portal *ABOVE IT* that the ball hasn't bonked yet.
- (ROTATED) Dark Stopwatch, Stopwatch, Pan, and Roo have rotated out.
Balance
- Expanded trigger collider by 300%. Halves should hit triggers more reliably now.
- Cut halves of balls now maintain their ball's angular and linear velocity, plus some jiggle. Before they spawned at zero velocity.
Quality of Life
- Display synergies in tooltips.
- When you choose a trigger in the Lab, it stays selected until you dismiss it with right click.
- Make speed buttons match import/export buttons in size + style.
Fixes
- Cleanup balls after soft lock.
- Properly give Iceball a 3s lifetime after being spit out of the Whale, so it doesn't soft lock.