Devlogs
Charles Version 5!
Hello hello! Another medium-sized update. Lots of stuff going on behind the scenes, but some of it is also IN FRONT of the scenes. Here's a list of the stuff that was done this time around. We'll see you all next week for another update.
- Reduced CPU usage of the game by 50%
- Shrunk the overworld levels by 20%. This will make it seem like there are more bees and hazards without increasing the amounts.
- Added recap screen that shows the breakdown of your performance and your opponent's performance
- Changed how wrong-notes are displayed
- Added more flowers and pollen to all overworld levels
- Added a small cutscene when going into the hive after gathering pollen
- Upgraded visuals for boosting
- Disabled collisions with bees as an experiment, might bring it back in the future
- Lots of work in preparation for future content and full release, of course 😊
- Changed some timings on the notes, hopefully, the sync feels better now. Its going to be a bit rough until we get it right, but then its smooth sailing
- Fixed a bug with loading day 3 night time
- Other small decoration changes on the title screen