Posted October 23, 2023 by kindeyegames
This addon is looking promising enough, that I have moved to the early access phase.
50% discount for early supporters (though additional support is gratefully accepted.)
New ACEs
If you are an early supporter and there is a very specific physics ACE you need for your project, please comment on this devlog, I will track it.
CollisionData:
const result = { target: { uid: target?.uid, (c3 uid) id: target?.id, (body id) }, contact: { ni: contact?.ni?.toArray(), // collision normal ri: contact?.ri?.toArray(), // World-oriented vector that goes from the center of bi to the contact point. rj: contact?.rj?.toArray(), // World-oriented vector that starts in body j position and goes to the contact point. }