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Minerva Labyrinth
A downloadable game

A few weeks ago, Unity made some catastrophically bad business decisions that severely impacted all of its users.  As a result, even though Minerva Labyrinth is reasonably far into development, I have had to seriously reconsider whether releasing it as a Unity application is really the best path forward.

I have been looking into migrating the game to other technologies.  I am currently working with Godot 4.1, which seems to be the best candidate.  My work flow and architecture don't translate one-to-one to Godot, so I have had to make some adjustments, but this is also an opportunity to make some improvements along the way.  If things have to change anyway, I might as well try to change them for the better.

I still consider this an experimental phase, so I am not ready to set anything in stone just yet, but it is going well overall despite some rocky areas.  Attached are a few screenshots of my progress over the past month.  I am focusing entirely on porting systems and interfaces for now; there is no point in migrating content until the core is proven and ready.

Unfortunately, there won't be any new progress on the game while I work this out.  Right now I am leaning towards committing to Godot, but at this point it's hard to estimate how long that will take.

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