Devlogs
Post-Jam Update
Based on the very helpful feedback I’ve received, I’ve made some improvements to the game. They include:
- In-game notes to help translate the Almondish language. Not only can you write down your interpretation for each word, the language gets translated using your interpretation when having conversations.
- For the last puzzle, I’ve changed the label of the three people talking to “Join/Overhear Conversation” to make it clear that you need to click to be able to talk to them or overhear them. Also changed a few dialogues to make the goal a bit clearer, and prevent the players from desperately going down the rabbit hole of trying to find non-existent hidden messages in the furniture and room decorations when they get stuck. :P
- A few bugs - Robin was appearing where he shouldn’t have and the game wasn’t saving after you’ve solved the language puzzle - have been fixed.
- Fixed a few typos and spelling errors.
Thanks to every one who’s played the game so far!