Devlogs
v0.5
- Some bushes now slow instead of block movement
- Added a day/night cycle that changes the visuals of the environment and increases enemy health and damage as it gets darker
- More forgiving controller aim assist
- Fixed some weapon rune functionality
- Updated loadout screen, added an extra message for finishing the game / demo
- Added a "Refresh" button to the shop
- Gold drops scale with time
- Fixed null reference when assigning a passive to an already occupied slot
- Fixed some controller navigation on the settings menu
- Fixed rune levelling that would replicate across different runes
- Lowered initial enemy spawn density but increased density add per floor