Posted October 18, 2023 by egurney
Compared to the initial vision of Ghostware, the final version is missing a few key features:
These features were cut due to a lack of time to properly implement, with the upgrades instead being implemented into the boss rewards, replacing the additional weapons feature, and allowing for the main weapon to be the focus of the game. Whilst the antenna would have been a nice quality-of-life implementation, the time spent implementing it would have been better served polishing other features, leading it to be cut from the game.
The Puppet boss also differs quite heavily from the original concept, having two hands instead of a large number of marionette enemies as I thought this provided a more boss-like experience than fighting lots of smaller enemies.
The story is also basically nonexistent in this version of the game also due to a lack of time, with the general objective still being easily understood by looking at the description or help menu in the game.
Overall the features removed from the game were either unnecessary or could be molded into other systems to keep focus on developing more important areas.
Player movement
Level design
Enemies
Presentation and graphics
Polish and UI
Testing
Overall the feedback on my game has been largely positive, with some complaints about bugs and balancing issues that were relatively easily fixed. There were some issues with getting the game to work on the browser, forcing me to switch to a Windows version however other than the bugs brought about by this, the core gameplay is working as intended.
game font – Jazz Create Games, “Bubble Font (Free Version)”, (2016), https://assetstore.unity.com/packages/2d/fonts/bubble-font-free-version-24987
furniture sprites - Xenophero, "Gothic RPG Furniture Sprites", (2021), https://xenophero.itch.io/gothic-rpg-furniture
Transition code - Flof, "Easy Transitions", (2023), https://assetstore.unity.com/packages/tools/gui/easy-transitions-225607
AI Art for Main Menu, Wraith boss and phantom boss - Dalle 3 -https://www.bing.com/images/create/?ref=hn
UI Sprites - BDragon1727, "Basic Pixel Health bar and Scroll bar", (2023) - https://bdragon1727.itch.io/basic-pixel-health-bar-and-scroll-bar
Mare Boss Fire effect - CodeManu, "Pixel Effects Pack", (2023), https://codemanu.itch.io/pixelart-effect-pack
Wraith boss water effect - NYKNCK, "Waterfall Sprite", (N.D) https://nyknck.itch.io/waterfall-sprite
Music and SFX
- Pixabay:
-"TV Static", https://pixabay.com/sound-effects/tv-static-7019/
- "Pokemon Cry Parody", https://pixabay.com/sound-effects/pokemon-cry-parody-46225/
-"Beast Roar", https://pixabay.com/sound-effects/beast-roar-100584/
- "8-Bit Moonlight Sonata Music Loop", https://pixabay.com/sound-effects/8-bit-moonlight-sonata-music-loop-20436/
- "Halloween 8-bit (forward reverse 13-13-13)", https://pixabay.com/sound-effects/halloween-8-bit-forward-reverse-13-13-13-19741...
- "Dead 8bit", https://pixabay.com/sound-effects/dead-8bit-41400/
- "Flashlight Clicking On", https://pixabay.com/sound-effects/flashlight-clicking-on-105809/
- UNIVERSFIELD - "Horse", https://pixabay.com/sound-effects/horse-123780/
- Lesiakower - "Coin Collect Retro 8-bit Sound Effect", https://pixabay.com/sound-effects/coin-collect-retro-8-bit-sound-effect-145251/
ののはらゆう- "09 - Creepy Forest「不気味な森」Royalty Free Chiptune 8bit Music", (2016),
- Danijel Zambo - "Friendly Ghost", https://uppbeat.io/track/danijel-zambo/friendly-ghost
- Make_More_Sound, "8 Bit Video Game Win Level Sound - Version 1", https://pixabay.com/sound-effects/8-bit-video-game-win-level-sound-version-1-145...
- SoundsForYou, "Dark Mystery | Cinematic Melody", https://pixabay.com/music/ambient-dark-mystery-cinematic-melody-137263/
Music Play code: Billy Man, "How to Play or Stop Music Through Scenes in Unity", (2022),
End Screen Data storage and display - Chat GPT :
- https://chat.openai.com/share/ebf335e9-f24d-49ec-a369-86d054aeeff9
- https://chat.openai.com/share/cb354c9c-129e-474e-8b6e-61bf692786dd
Game Menu Code and SFX - Thomas Brush, "Make A Gorgeous Start Menu (Unity UI Tutorial)!", (2019),
WASD to move.
Mouse to control Puck (the ghost).
RMB to use the Spirit Light 2000 or interact with buttons and enemies.
Space to spirit dash.
Enter to change rooms.
Battery: be aware of Lumens battery, actions like dashing on using their light will drain it, and reaching zero means time out!
Flashlight: point it at your foes to defeat them!
Dash: can't seem to find a way out of an attack? Just dash right through it!