Posted October 18, 2023 by egurney
This Devlog for Ghostware will focus on the following topics:
NOTE: A testing session was not conducted for the game due to computer issues so this Devlog focuses on more general bugs and issues.
The main issue currently in the game is the player not taking damage when standing next to an enemy for an extended period. To fix this, the collision detection was changed from just checking trigger enter to also checking trigger stay, allowing for the player to be damaged when standing in a hitbox for an extended period.
To balance the game a variety of changes were made: