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Devlogs

William Baran - Week 9 Devlog

Spit It Out!
A downloadable game for Windows

Total Time: ~5 hours

Level Design:

Level 2:

I continued my work on Levels 2 and 3 for this week. For Level 2, I went back and decided to do a resketch of room 3 so that it would be easier to grasp the flow of the room. After beginning the resketch I decided to remove a section from each room as I felt that it was adding unnecessary elements that were prolonging the already long runtime of the room. I might change my mind based on feedback and reworks, but right now, I feel it was the best decision not to make the level feel bloated. I felt that both the rooms were right-side focused so to help ease that I flipped the body's room to avoid this feeling. Some gadgets didn't need to be their own thing so to make Sarah's coding life easier, we decided to remove the vent gadget and just make it a normal moving wall that ultimately functions the same. I also spent time cutting out tiny figures for players and gizmos so that I could better playtest my levels to more easily find soft locks or impossible puzzles.

For room 2 of Level 2, I changed up the body's room slightly. I wasn't a super big fan of it as it felt a little boring at the start so added some new elements with the fan and turbine, as well as removing some things. I felt this also helped with showing off the turbine gadget that would be used later on in the next room. I also adjusted some things such as the moving platform in the center to avoid potential softlocks.

Level 3:

Download Spit It Out!
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