Posted January 02, 2019 by tsny
#ssd
I've been working to simplify the concept of projectiles in PL. At the moment, the hardpoint passes some stats to the projectile and is really just a carrier for those stats and sends them to anything they may collide with. Here's 4 different particle systems that I've got right now. The 4th has a trail reminiscient of the Rheinland Stealthblade.