Posted October 17, 2023 by sp1r1t_d1tch
#new_patch
This patch is focused on
improving the stability of the game & adding quality of life
improvements rather than introducing new features.
The project has been migrated
from Unreal Engine 4 to UE5 (version 5.2.1 to be specific), this
caused tons of bugs that needed to be fixed but I believe I managed
to hunt all of them.
Graphic Presets have been added to the settings menu.
All the configuration
settings are now exposed inside a .ini file instead of a binary
that the user cannot customize if needed.
Improved the rotation
animations when items are being examined.
Fixed an issue where the
inventory drop down menu would linger after pressing the ‘Save
Game’ button.
Fixed a visual animation
glitch caused by releasing the ‘aim’ button while performing
weapon related actions.
Fixed a bug on switching the
auto exposure setting on & off multiple times that would cause
the brightness setting to be incorrect.