Note, there were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.
Sprint log:
Explanation and demo
General
update to 5.3 !!
performance optimization around shadows and global illumination
new: implemented dynamic loading using data layers
bug fixes and improvements all around
performance pass
improved input handling
improved settings menu and quality settings.
new: added new quality categories.
new: added basic input hints
added a couple of shaders
new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)
Flashbacks
improvements.
new: Max/Min. handle of changes
hooked to the noises
Dialogs
improved random dialogs, and dialog system
new: dialog history !!
improved ui and animation
Story
upgraded chapter flow
improvement to transitions, camera handling, fades
new: dynamic loading using data layers
Inventory
improved item look at
new: added a flag sub system to track flags (things that happened)