Posted October 15, 2023 by SineVector241
The concept of the game as posted before in a previous devlog doesn't fully implement but also changes some things from the concept. However the general aspect of the game does compare quite well with the end product of the game. The unfortunate downside is there were several features I wanted to implement but ran out of time.
However I am pretty happy with the result I have been able to finish with the differences between the concept is...
Since the game testing feedback, These were the responses on my form that I got for each question:
What did you like about that game?
Overall the feedback said they had a fun and unique experience with flying the plane around including the movements and controls.
What didn't you like?
There was quite a bit of feedback that was mixed which was hard to determine an overall summary. Nearly every response I got was different, Some responses were the flip cooldown was too long and having no clue what to do. The changes I made was I reduced the flip cooldown from 0.5 seconds to 0.4 seconds and increased the time for the flip immunity from 0.3 seconds to 0.4 seconds. I also made the planes a bit bigger too.
Was it enjoyable?
About 75% of people enjoyed playing the game and 25% responded with somewhat enjoyable. None responded with no.
How responsive and intuitive were the controls?
This was a scale from 1-10. 37% of people who responded gave it a 10/10 with most of the responses between 7 and 9. In the end I just stuck with the same control scheme except I changed the flip and shoot to Z and X.
Did you experience any bugs and if so what did you experience?
This was a half/half bug and no bugs response. However some bugs that people did run into were being able to get stuck in trees, This however I did know this already since this is an intended feature. That was about it. All I did was just increase the border wall thickness but other than that. I didn't really do anything else.
What kind of things did you expect to be in the game?
Most people on this question responded with plane to plane combat but one response suggested an obstacle course which did surprise me a bit however this was a good suggestion which unfortunately, I was not planning to implement.
Did the graphics suit the game?
Nearly all people responded with a 10/10 response which did encourage me to keep using my method since all of the assets were generated from blender from a 3D model into a 2D sprite.
What do you think could be done to improve the game?
This was quite a mixed response as the responses were either a larger level and/or fuel pickups. Though none of which did have any influence on how I developed it into the final product.
The objective of airfight mayhem is to fly around and shoot other planes while avoiding objects/trees. When flying, you can use the flip function to temporarily pass through trees however if you flip too late, You can get stuck inside a tree and die. Another thing to keep in mind is your plane also get's lighter when you run out of ammunition which does make it somewhat of a strategy to know how heavy and maneuverable your plane is.
Keyboard
Up Arrow: Throttle Up
Down Arrow: Throttle Down
Left Arrow: Rotate Left
Right Arrow: Rotate Right
Z: Shoot
X: Flip
ESC: Pause
Gamepad
D-Pad Up: Throttle Up
D-Pad Down: Throttle Down
Right Joystick Left: Rotate Left
Right Joystick Right: Rotate Right
Right Trigger: Shoot
Left Trigger: Flip
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