Devlogs
Weekly Devlog 31
Posted October 16, 2023 by Darxkl05
#analog horror #devlog #godot #game devlog #godot horror game #godot game #godot ps1 #godot ps2 #horror #horror devlog #horror game #horror game dev #horror game devlog #horrorgame #indie devlog #arg #indie game devlog #indie godot #indie godot dev #indie horror #indie godot game #indie horror game devlog #indie horror game #ps1 horror #scary #scary game #scary game devlog #ps2 horror #small horror game #small horror game devlog #small scary game #small indie game #small indie horror game
SCENES
- Finished Scene 11
- Added puzzle to end Scene 11
- Modeled all the objects necessary to solve the puzzle
- Made puzzle render interactive (UI)
- Created NavMesh for Scene 11
- Added another room to Scene 11
- Prepared stuff for Scene 12
- Added pickups
SFX
- Created more environmental sound effects
- The first two were mainly added to recreate the real life experience I had in the place depicted in scene 11
- Crickets
- Ominous low sound
- Corruption sfx / sound that plays when it transforms into the otherworld (see the video below)
OTHER
- Improved M114 firing mechanic and animation