Posted October 14, 2023 by HardEdge Games
Changed
• Improved overall optimization in VR mode
• Egypt and Ice Moon maps may have more uneven surfaces when generated
• All textures have been updated and significantly optimized
• Laser projectile speed has been increased
• Redesigned missile guidance behavior system, which is more similar to the real one
• Slightly reduced missile launcher damage
• Missiles will no longer be aimed at invisible targets
• Revive effect updated
• Regular projectiles have been significantly optimized, allowing you to have more projectiles on the screen without losing FPS
• Regular Grenade Launcher and Cluster Launcher projectiles no longer bounce off walls
• The TAAU graphical setting was removed due to a large number of artifacts
• Reworked fog on all maps
• Overcharge projectiles now have the same explosion radius near airborne enemies
• Increased the damage radius of Overcharge Flamethrower when exploding
• The default number of players is now 6
• Map size is now huge by default
• When playing in VR, weapon energy is now separate for the same weapon
• Slightly increased energy recovery rate for robot abilities
• Increased ability energy consumption rate for Trak and Axel
• The Trak ability now covers the entire robot again
• Axel's ability allows you to completely hide the robot visually
• Increased damage resistance to Trak shield
• Now robot abilities cannot be used when the robot is carrying a flag or is subject to an EMP effect
• Credits have been updated (thanks to Iwan Gabovitch)
• Zone color in game modes changed to red
New
• Added support for German language (thanks to Iwan Gabovitch)
• Added support for PICO VR (Beta)
• Added more decoration variations for Halloween
• Added launch option with mobile emulation (for very low-end users)