Devlogs
[Ludum Dare 54] Skypiercer 2.0 Post-Jam Version
SkypiercerA browser interactive experience made in HTML5
- Fixed broken audio sliders
- Fixed saturation levels across the project. No more blinding green grass!
- Fixed fade at the end not transitioning correctly
- Final quest marker now correctly shows
- Removed the ground floor window-ledge skip
- Implemented shadows into the main shader
- Adjusted player height to be more consistent with environment props
- Added options menu ingame (accessed via Escape key) to change volume and exit game
- 15% increase to player movement speed
- Added an extra line of dialogue to help explain the bell puzzle
- WebGL is closer to completion, but still some significant bugs to iron out