Devlogs
Build #2 Released
Important changes :
- New (re)triggering logic. Triggers are now tracked per-ball. Each ball can fire a given trigger exactly once. Kangaroo no longer resets which triggers have been fired.
- Added Laballatory! This is a free build/play mode. Mainly used by me for debugging, but you can also use this to test some theorycrafting :)
General changes :
- Add main menu, music, and volume controls.
- Added support for "right click to cancel" while placing a trigger.
- Fixed the rendering of scores in the score tray. All triggers should render their score properly now.
- Fixed a class of bugs where score multipliers weren't applying to triggers with special logic. e.g. Plate was not multiplying toasted Bread. This is fixed now.
- Added a small sprite thumbnail to show which ball hit each trigger in the score tray.
- Fixed a bug where re-bonked bumpers were not playing the thud sound.
- Changed base payouts of Common/Uncommon/Rare/Mythic items to 5/10/25/50. It had been 1/5/10/50 before. $1 items just felt too inconsequential.
Trigger changes :
- Lucky Charm is now Very Lucky Charm, is Mythic instead of Rare, and triggers Rainbow 75% of the time intead of 100% of the time.
- Added Semi-Lucky Kinda Charm, a Rare which also triggers Rainbow, but only 50% of the time.