Posted October 12, 2023 by madodev
I know some of you are tired of the exact same combat song (and map songs) playing since Ero Witches. So I've used (part of) the Patreon money to get a composer for the game. His name is Horbror and he's making the game Dreams of Joy Departed, which you should check out. I like his particular style of music, and had spoken to him before, so it was an easy decision to commission him for some tracks. Currently there's only a combat and a map track for the newest Lab area, but the other ones will follow soon.
The tracks still need some mastering, but after that, I'll also put the wav-files on Patreon (for all tiers).
Next to the Patreon, I now also have a Subscribestar. It mostly serves as a backup in case Patreon decides to change its terms of service one day. However, I still would like to get a more diversified income stream, so there's a 35% discount over there. So you get the benefits of the Noble tier (without being able to vote in polls), at the price of the Warrior tier.
I present to you, a cow:
The idea behind the cursed classes is that they are powerful in the right circumstances, but have some major drawbacks as well. The prisoner, for example, is an amazing tank and can taunt and buff very well, unfortunately she can barely attack. The maid gives a lot of strategic support by increasing max morale, she can also clean debuffs from partymembers or buffs from enemies. However, unless she's set up well she's better of staying in the guild, cleaning the barracks.
So for the cow, the idea was to have a class that relies on cowness. We know that cowgirls are dumb, have big boobs, give milk, and have big boobs. So the idea of the class is to make some moves conditional on these aspects. For example, multiple moves require her to have large boobs, while others require her INT and WIS to be sufficiently low. Then other moves require her to have milk tokens, which are built up over time. The cursed equipment facilitates this, by mostly increasing boob size.
With that in mind, making the moves and equipment is very easy. Especially so since a lot was already in the game. You'll see that the more recent classes are a lot more complicated than the older ones, which is for that reason. As time goes on, I have more tools to work with, so classes get more complex.
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Contributed by players.