Posted October 11, 2023 by fmiller
The interactions between the sprites are as follows:
- on contact with a zombie the health bar will reduce. There is a small delay before additional damage can be taken
- the cop can shoot and kill a zombie
- the zombies have a tracking AI and will follow the cop when the players comes within a certain distance of the zombies.
Player interaction and health bar
As with previous weeks I will self critique my game
- the interactions in this iteration are very simplistic and could use an additional animation to indicate when a zombie has done damage to the cop
- the zombies tend to swarm the cop (kind of the point) however they spawn at a rate that is higher than the fire rate of the cop. This rate of fire needs to be fine tuned so it is sufficient to keep the zombies at bay yet remain challenging.
Alternative methods
- Taking into account the above feedback and from previous devlogs a multi directional model could be a good compromise as it will eliminate the turning circle effect and allow the player to shoot the zombies quicker and potentially with the current rate of fire.