Posted October 11, 2023 by Simen Barstad Skjevdal
#Patch Notes
Made for prototyping class.
I've been a bit unhappy with the direction while(Game)'s gameplay has been going.
The plan for while(Game) was to create a heavily emergent experience.
As it stands, the game suffers from gameplay that rewards/requires slow elaborate calculations/”simulations in head”. In addition, the energy system and general number crunching slogs this down even more, and restricts creativity.
I'm looking to explore these questions:
How can the game reward more creativity? How can the game become less about “proof-reading”, and more about problem solving?