Devlogs
New Build - v0.14a!
Posted May 09, 2017 by elementalstudios
#alteran frost #new build #survival #bug fixes
Hello!
We have recently completed further bug fixes, and several new additions.
Please check out the new build, and give us some feedback!
Thanks again.
elementalstudios
Bug Fixes
- -Stopped spamming of cooking notification
- -Fix to hotbar – when it was full, and an item had taken its spot, it would unequip the current item incorrectly.
- -Fix to one item not being able to be picked up.
- -Fix to storage – not transferring items back correctly, and also closing incorrectly on late check. Working perfectly now.
- -Take-all button wasn't stacking incoming items, now does.
- -Fix to whistle, now actually plays and sound won't spam.
- -Fix to campfire placement within plane
- -Interaction area around Claire and Adam increased, so to make it easier to interact with them.
- -Fix to cooking, with items being placed in the wrong slot after being cooked.
- -Code made more efficient around the swapping of items, notifications, and some safety checks to ensure things are happening when they are meant to (just in case).
- -Fix to audio at game load
- -Fix to campfire light bounce on map
- -Fix to not all caves allowing campfires (now do).
- -Triggers for tutorial zone implemented properly.
- -Fix to rescue chance, ensuring there is a slight chance up after each day, and ensure a 'roll' happens.
- -Fix to flashlight being able to be unequipped while turned on, and remain on (and then cause a hitch if then re-equipped).
- -Inputs for flashlight cleaned up.
- -Dead passengers on start land a bit better, and not so much in chairs!
Additions and Changes
- -Take-all button now linked with 'T' keyboard key, so to quickly take items, without having to open the inventory.
- -Removal of save and load buttons, as needs to be redone in parts (sorry in the meantime).
- -Addition of more options for changing sound levels in-game, to pause menu.
- -Crafting bar added to main UI space, so crafting can be seen when inventory closed.
- -Addition of loading between start sequence and main game.
- -Start sequence can be skipped within scene (removal of option on main menu)
Currently being worked on
- -Initial dialogue scene with Claire
- When see through tarp appears (blue box shapes on plane entry), make sure to set this up straight away, before talking to Claire. Should be fixed for next build!