Posted October 09, 2023 by DylsterX
Playtesting helped me realize that it's really difficult in terms of both scope and realism to have each floor of a city building be an extremely vast and packed area on each floor.
I changed the buildings to be smaller spaces to help with scope, realism, and visibility.
I cut down on the size of the building and added more intricate props and layouts throughout the floors of the building, trying to go for a more dense experience than a drawn out one.