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Dev Log 2 - Pitching a Game

Last week, I had the opportunity to present my game project to the class. Initially, my gameplay design focused on resource management, but I realized that resource management alone couldn't adequately address my research topic, especially regarding the harm of social media to teenagers. As a result, I added a selection system similar to decision-making. However, this addition still requires players to manage resources in order to make decisions.

The system itself became somewhat cumbersome, so the speech I had prepared aimed to provide a detailed description of the main game features. Unfortunately, I ended up talking too deeply into the game's plot and gameplay, and I ran out of time during my presentation.

However after the last meeting, these ideas were presented perfectly to my group members, and we finally decided to promote Theo’s text decryption gameplay, which is also related to social media. The assets required for the game were also well-suited to the abilities of our team members to implement.

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