Devlogs
Post jam update
- Improved enemy spaceship AI.
- Modified HP pickup screen wrapping and de-spawning.
- Assets now load on startup to prevent mid-game lag when objects are first created.
- Charging below 10 seconds now shoots up to 4 bolts simultaneously to destroy more at once.
- Various small improvements like adding stars, improving UI, altering colors and hit-boxes.
- Added wave delay and changed difficulty ramp up to make it easier to read initial text.
Files
html.zip 38 MB
linux.zip 56 MB
windows.zip 56 MB