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Known Issues:

FS22 Vehicle HUD Extension
A downloadable mod

Known Issues with v1.0.0.4:

I am aware of the issues with seeders, cultivators, etc. that also spray/fertilize. This is especially true when using the realistic seeder mod. What happens is, the statistical work area variable that gets saved to the vanilla menu is 0'd out in favor of a new variable. This new variable is also changed internally mid function to account for any bonuses, etc. Because of this, the meters may show incorrect values or 0 depending on how the work area was changed internally.

Also, "see and spray" sprayers (in testing with just PF enabled) are not saving the correct statistical area to the menu. Again, the variable that is normally used is 0'd out. This could cause the same issues as above.

I think I might have a work around for this, but it needs testing. I am aware of it though.

Download FS22 Vehicle HUD Extension
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