Devlogs
Week 3 Dev Log: Oct. 2 - Oct. 8
Dates: Oct. 2 - Oct. 8
Decisions:
- Level Design
- Finalized level design for first level (to be implemented)
- Woody starts at desk
- Must cross desks to collect letters after solving puzzle
- Moves objects to continue platform
- Defeats spider to get to next level
- Simple map concept:
- Design Doc
- Allocated work
- Discussed important things to cover (namely level designs)
- Assets
- Finalized art asset list needed for the game and forwarded to art team
- UI
- Built up rough sketch for “word spelling” UI
Obstacles / Things to Consider:
- Are there any modifications we want to make to future levels?
- Perhaps re-use words in a different way instead of all unique solution words?
- Need inventory controller functionality to be built to complete controller migration
- Allows for playtesting in upcoming presentation
- Time constraint on asset generation an issue?
- Puzzle solution drawings may be costly
Progress:
- Letter management system in place
- Validated spelled words before letter consumption (bug fix)
- Prevented getting stuck in walls due to high friction (bug fix)
- Generalised interface to generically add new “solution items” and their words
- Character / Camera movement implemented according to previous dev log specifications (controller and stick independent)
- Objects are draggable by interact button (instead of rigidbody collisions)
- Moveable objects now highlight blue with informative text
Screenshots (Current Game State):
Next Steps:
- Finish UI system functionality for spelling words (Antonio)
- Finalise level design (Ryan)
- Design Document (Antonio & Ryan)
- Initial level redesign (Leo)
- Spider chasing player in danger zone (Sky)