Devlogs
Isekai RPG v0.16 - Now with magic!
Posted October 06, 2023 by Team Isekai
#update #changelog
What's New?
This update features an entire new quest, the introduction of magic, choices with consequences, extra character interactions, and a multitude of fixes, features, and adjustments.
Magic: There are essentially two interfaces for spellcasting; one for keyboard and one for gamepad. Keyboard controls are your standard hotbar where number keys correspond to spell slots. Gamepad controls are a two-part system where you hold a shoulder button to pull up a spell menu then use your face buttons to cast. Releasing the shoulder button will cancel out of the spellcasting.
Quest Tracking: You're now able to track quests and view quest objectives during gameplay.
Changelog
Features:
- Added quest: Part-Time Adventurer
- Added spell: Homeward
- Added spell mechanics.
- Added functions to charge and cast spells.
- Added spell selection screen for gamepad support.
- Added player MP gauge.
- Added chat interactions for Rose, Merle, Hicket, Sana, Serlo, and Felicia.
- Added notifications for quest completion / failure to gameplay UI.
- Added quest objective tracking.
- Tracking can be toggled on and off in the quest menu.
- Tracked quests will have their objectives displayed in-game.
- Added companion AI.
- Companions will follow players around the map.
- Companions can be nudged out of the way.
- Added facial animation support to NPCs.
- NPCs now blink.
- Added footstep SFX/VFX to NPCs.
- Added Isekai RPG logo to title screen.
- Added dialogue for Merle which changes depending on the time of day.
- Added small highlight to quest menu buttons to indicate which quest is currently displayed on the main screen.
- Added SFX for various menu interactions.
- Added confirmation prompt when spending stat points.
- Added software cursor.
- Cursor no longer reveals itself over choice buttons when being released to player control.
- Cursor now displays a location indicator when being released to player control.
- Added option to toggle software cursor on/off.
- Added Niagara UI Renderer plugin to display VFX in UI.
- Added prompt to options menu for when a game restart is required.
- Added mask material for doors.
- Doors will now render as transparent objects when open and solid objects when closed.
Changes:
- Adjusted lighting and shader parameters.
- Adjusted the physics on Rose's skirt.
- Adjusted quest info for Panty Goblins? quest.
- Fixed a bug where gold display remained on screen after NPC interaction finished.
- Fixed a bug where name colors weren't being used during choice prompts.
- Fixed a bug where speaker name wasn't used in some prompts.
- Adjusted name colors for various NPCs.
- Adjusted text size for large dialogue prompts.
- Fixed a bug where Rose wouldn't walk into her house during New Neigh-bor cutscene.
- Fixed a bug where cutscene skipping would get stuck enabled during map transitions.
- Refactored head tracking mechanics; fixed various bugs.
- Fixed a bug where screen would fade to/from wrong color when loading from save.
- Fixed a bug where player UI would quickly fade in and out when interacting with objects like doors and windows.
- Adjusted Starter Town collision zones and navigation mesh.
- Adjusted interact zones for Starter Town NPCs.
- Changed title screen music.
- Fixed a bug with cutscene autoplaying.
- Resting will now actually recover player health/mana.
- Drawing weapon or charging spell now displays vitality gauges.
- Fixed a bug where spending talent points wasn't updating vitality gauges.
- Fixed a bug where vitality gauges weren't displayed on character spawn.
- Fixed a bug where vitality gauge hide cooldown would end even with hostile NPCs still targeting player.
- Fixed a bug that would lock up title screen.
- Fixed a bug where vitality gauges would display during cutscenes.
- Adjusted NPC bounding boxes to prevent them from flickering near edge of screen.
- Fixed a bug where there would be a small delay between transitioning from an NPC interaction to a cutscene.
- Fixed a bug where quest menu would be cleared when swapping between main/side quest submenus.
- Adjusted UI scaling to better fit more extreme screen resolutions.
- Fixed a bug where paperdoll actor was visible in-game.
- Increased resolution and material quality of paperdoll actor.
- Fixed a bug where some options wouldn't toggle the Apply button on/off.
- Fixed a bug where gamepad inputs on numerical sliders wouldn't toggle the Apply button on/off.
- Adjusted default settings for some options.