Posted October 06, 2023 by hovr
The default cursor felt a little boring and out of place so i replaced it with a crosshair.
To give more feedback to the player and make shooting more satisfying, I added a small amount of screen shake when shooting.
I also added an impact noise when successfully damaging an enemy. This can help confirm connected shots when hitting enemies off-screen.
I added a bar to the bullet counter when reloading to show how long was left in a reload. This was a requested feature from testing.
Slightly increased the size of the buttons, as they felt a little small compared to other UI elements.