Posted January 11, 2024 by rebeccac
Planning (Deciding which design challenges to complete along with beginning my research)
Since being assigned the task for this module I decided to dive deep into which design challenges to work with, these include;
The design challenges range from changing the POV of the user to changing textures of other objects while in game. I decided to go with the challenges in bold ^^ this is because they intrigue me more than the others which I think is an important factor along with my abilities to actually create a functioning outcome.
Before starting up any projects in UE5, I want to make sure that I have enough prior knowledge so that I don't feel overwhelmed and so I have a clear idea of how I'm going to execute my solutions to the challenges.
Research / Brainstorming
After deciding which DCs I'm working with, I need to come up an overall view of how I'm going to solve them and then give myself small milestones to work towards each week / session.
This week I decided to focus on one DC, this being 'an in-game painting tool where the player can pick up a brush and paint onto a canvas'. This is because I already have a few ideas on how to execute this and I want to try to figure out how to make my ideas a reality.
IDEAS :
EXTRA :
Things I need to think about :
How is the user going to move ?
Do I need to make any 3D models ?
Useful Links :
None for this sessions