Devlogs
Update: Tech Demo 0.30 - New Content and Polish
Posted October 05, 2023 by qhoang
Updated Tech Demo
The main addition to the demo is a starting area and dungeon. It's smaller in scope compared to the original demo dungeon (which can still be found in the demo). It's meant to gradually introduce the player to the basic controls of the game while also introducing the MacGuffin of the game.
Changelog v0.31 (Released 231010):
- Fix: Game now checks for save data version. If incompatible with current game version, "Continue" won't be an option.
- Fix: Reloading a game and talking to Umbriel in his room would crash the game. Now fixed.
Changelog v0.30 (Released 231005):
- New: Added a starting area and dungeon.
- New: Added a proper dialogue system.
- Tweak: Raised AP regenerated.
- Tweak: Lowered speed required to make a crank turn register.
- Tweak: Polish, e.g. proper boss animations and basic scripted cutscenes.
- Fix: Spinning disc hazards cannot be manipulated by bomb, fire and blasts.
- ... and lots of under the hood additions reserved for the full game. :)
Known Bugs in v0.31
- If max AP is upgraded, you might not be able to recharge AP to the new max. (Fixed in dev build)
- None...? :)
Development Update
Development is moving forward. I now have a good idea of how the game will be structured and have found a suitable work flow to fill in the blanks of said structure.
Roughly 75 % of the dungeons are done or planned out. About the same percentages of game mechanics and systems are coded.
The plan is to have 7-8 dungeons connected by an overworld.