Posted October 04, 2023 by cbgamedev
#demo #freerunners #parkour #update #cbgamedev #free running #freerunning #time-attack #speedrun
It's been great having the demo out and getting feedback on it!
I've been continuing to work on the full game behind the scenes: Implementing feedback, fixing bugs, polishing stuff up, adding more signage, going over level designs/feels etc
Today I released a new demo build (Freerunners Demo V2). It is the same set of levels as before but with a bunch of feedback addressed and the above improvements. Below you can see a changelist. I've done a lot more towards the full release but here is a list of things that are relevant to the demo build you can play atm:
- Art fixes ( e.g. Less aggressive LODs in places, collision bugs, lighting)
- Art improvements (New graffiti, smaller assets added to fill out the look of levels, more background art)
- Optimisations to the level art and some blueprints
- Shortened the tutorial texts where possible and tweaked the wording to make more sense hopefully
- Added some new tutorial texts in-game to help the player out (e.g. added tutorial billboard to teach players they can climb down onto ledges)
- Rounded edges of some gameplay HUD UI to fit the style of the game more
- New game launching screen image
- New project icon (one in the taskbar)
- New button sounds in the character create
- Fixed a bug where ledge grab icons would flicker when you first grab on
- Fixed a bug where some of the predictive controls stuff could cause you to double jump off walls even if you hadn't pressed jump
- Fixed some misc UI look bugs
- Fixed some spelling issues
Again let me know any feedback you have on the demo build!
Cheers,
James