Posted July 30, 2017 by CronofearSoftworks
IMPORTANT
-Renamed all "CGD" prefix to "CSW" in version 1.2 (i'm very sorry for
this, but it's for keeping consistency with my future works).
-Renamed "CGD_AutoSaveLoad_Object" to "CSWAutoSaveGameObject"
Update Notes
*Update 1.1: https://www.youtube.com/watch?v=dyDy-T6eJgw&list=PL7Se41ZzAKZmPVJGCaFxv1bPMXqPgEOQa&index=8
-Added a CGD::SequenceFromInputArray() macros, useful for loading
variables.
-GetSavedVariables and SetSavedVariables are divided now
(GetSavedBooleans, GetSavedIFloats, etc).
-Renamed the CGD Component property: "Enable Plugin" to "Enable
Component".
*Update 1.2: Video in progress...
-Renamed all "CGD" prefix to "CSW".
-Renamed "CGD_AutoSaveLoad_Object" to "CSWAutoSaveGameObject"
-Renamed "CGDAutoSaveLoadComponent" to "CSWAutoSaveComponent"
-Renamed GetSavedNumbers to GetSavedIntegers (and their Set
counterparts).
-Added GetSaved...() and SetSaved...() functions for Bytes, Texts,
Transforms and Persistent References.
-Now all the CSW Events have the CSW AutoSave Object reference as an
output (you can use this reference to easily save global variables or
Blueprint Structs inside your Actors!). Tutorial soon.