Devlogs
V0.2.7 Release
-- Changes --
- Stores spawn random active/passive items.
- Added map passive items (normal reveals standard rooms, silver reveals secret rooms, gold reveals
standard and secret rooms).
- Added magic map item that reveals the whole floor (costs 3 MP).
- Added silver bombs which are reusable bombs (costs 2 MP).
- Added clock amulet active item that casts slow on all enemies (costs 2 MP).
- Enemies can be frozen with the ice rod (costs 1 MP).
- Added skeleton key which adds up to 99 keys to current player count.
- Heart amulet now increases how much a heart will heal by one.
- Silver ring now increases coin count by one when picking a coin up.
- Gold ring now increases coin count by two when picking a coin up.
- Bomb ring has been added; bomb pickups will increases number of bombs by one.
- Key ring has been added; key pickups will increases number of keys by one.
- Increased the base speed of each character class slightly.
- Added Specter class which starts with the etherealness spell.
- Added etherealness spell, which allows the player to move through solid blocks for the current room
(enemy collision still hurts).
- Added passive item that raises attack stat.
- Improved chance of spawning pickup on room clear.
- Controller support has been added.
-- Bug Fixes --
- Fixed a bug where, when entering a void room, doors are not automatically generated leading to non-void rooms.