Posted October 03, 2023 by Genryuu111
For this update I focused on a few things that I knew I had to do for a long time, but UI is not exactly "fun" to program, and so it took me this long.
UI Changes:
New Blessing:
This one requires some explaining.
With this blessing I introduce the first innate blessing. These will be there from the start, and each class will have a different one, that will hopefully make the player gravitate towards a certain playstyle, compared to the other classes.
For the only class so far, the Warrior, I realized that especially at high level of gameplay everything involving blocking becomes not so relevant. And so I found myself with a bunch of cards, blessings and effects that made little sense to choose instead of damage dealing ones.
To alleviate that, I introduce this innate blessing. With it, the warrior will get +1 Strength for the current turn, every time you get Block points. Basically, a way to get stronger when defending. This also should give more variation to the choices you can make when deciding the order you play your cards in.
Other changes:
I will need to work on the UI's prettiness a little more, but now the game should be way more readable and understandable.
For the next update I will probably focus on the tutorial (did I say that last update too? lol).
I'm really NOT looking forward to it ahah.