Posted October 01, 2023 by Hizor Games
Not a whole lot actually since we focused primarily on artwork this month while we sorted out our writer issues. Plus the mid-cycle patch released.
Full Changelog:
Artwork: This update features our first ever layered CG Scene: meaning that we have several different layers that are placed over the Background and Foreground images. This is due to the shear amount of variations that the scenes have based on you and Olivia's state during the scene. If we kept each variation as it's own image then it would certainly bloat the file size by quite a bit, as mentioned in a content update post. So if you're wondering why "there's only two CG Scenes??" this is the reason why. Along we way we noticed that one of Mia's outfits was clipping ever so slightly onto her face and we fixed that as well. Though the journey to get it fixed was a rather rough one.
Writing: The bigger issue that we've dealt with this month. Writing has been rather hectic as we work out the issues that we had with the original lead writer for the Aeon Route and have now replaced him. Sadly the development hell that Aeon is in right now has delayed the writing quite a bit, but it's finally out of hiatus with new events for it already reaching finalization.
MISC:
Thank you to Jay5665 on our Discord for, albeit accidentally, pointing out a bug that prevented the Textbox Opacity option from not appearing in the options menu. A Ren'py update had changed gui.pref_spacing in some way that made an absurdly large number when dividing. So since that could no longer be trusted it was moved to a hardcoded number.
Afterword: I know this isn't quite a large update that you had probably imagined for Uni, but with our problems sorted out I can guarantee the next update is going to be a big one. After all it's going to be a New Year's Update. We'll likely even have a new trailer for the game since the last one was 3 years ago...
Truly, Thank You All Hizor Games