Devlogs
0.16.0dev 8 - New enemy,
MolochA downloadable game for Windows, macOS, and Linux
Posted October 01, 2023 by Katie And
#Roguelike #update #devlog #snapshot
Two dev snapshots in the same day. Whoa
This update adds a couple of sound effects
Gameplay Features
These are the user-facing changes
Additions
New Enemies
- Fire Dude: Dude that circles around you and does fire stuff
New Cast Modifiers:
- Cast Collisions: Spawns a spell of your choosing after the old one collides. Two inputs.
Fixes
- Fixed a bug that would make the game window go black until the system is rebooted
Technical
- Cast Modifiers are now capable of sending Arrays to their spells, instead of just strings, meaning more information can be conveyed in a behavior modifier.
- Created a WandCastingInfo class to contain information about specific wands’ parsing state
- SpellSpawners are now capable of spawning a spell based on a Spell object instead of just the packed scenes, meaning you can now pass them the output of a cast modifier
Files
moloch-win.zip 34 MB
Version 0.16.0dev8
moloch-osx.zip 48 MB
Version 0.16.0dev8
moloch-linux.zip 51 MB
Version 0.16.0dev8