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Update: v1.1.0

VERSION 1.1.0

This version is an update that modifies many parts of the code referring to version 1.0.0

If you migrate from version 1.0.0:

It is recommended that you clear the cache and update your plugins file.

To do it:

1) Download the plugin update file.

2) Open the zip file, and select the latest version (v1.1.0) and replace it with your previous version (v1.0.0) in the js/plugins/* folder of your project.

3) Open the rpg maker mz Plugin Manager, select "Dynamic Switch" and right-click, and press the last option to "Update" the plugin information. Click Accept and Apply to save the changes.

4) Go to the "js" folder and if you find 2 files called:

"gameConfig.dat"

"gameData.dat"

Proceed to delete these files. Don't worry. They are files that the plugin generates automatically to function correctly. These are generated one time when necessary and save the timing information.



CHANGE LOG:

  - Added the Individual and Global Dynamic Switches system.

 - Added a new plugin command to check if a switch was executed   with online time. If it was, it saves true in a variable, otherwise

  it returns false.

 For example,  In events, in the conditions you can use "Script"

    $gameVariables.value(x) === true

  to compare true = true or false = true and act accordingly.

  This command can also be used to know whether or not there is time  left for the switch to activate. (I mean, if it is in cooldown)

 - Added a new plugin command to force hide a progress bar in a specific event.


It's a medium update. So I hope everything works well, since many changes had to be made to the plugin, if you detect something that is wrong or not working, please let me know so we can see how we can fix it.

thanks for your understanding!

Files

  • Dynamic Switches (FULL VERSION).zip 16 kB
    Oct 01, 2023
Download RPG MAKER MZ Plugin: Dynamic Switches
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