Posted September 30, 2023 by Dmitriy Salnikov
ClickThrough
parameter for notification windows. This means that after activating this parameter, the notification window will be displayed visually, but it will be impossible to interact with it. You will be able to click on the windows under the notification. This parameter is ignored if ShowQuickActions
is active.
Topmost
parameter has been replaced with the HWND_TOPMOST
flag, which makes the window permanently on top of other windows. The difference is especially noticeable if OBSN has UIAccess
privileges (which is currently impossible to get legally, so I won’t embed this hack into OBSN) and notifications are displayed on top of DirectX
games.To be able to display a notification window on top of fullscreen apps, I need a digital signature. I can try to use a UIAccess=true
that will allow me to display notifications, like when switching music tracks or like an overlay of the Xbox Game Bar
. But only over fullscreen DirectX
apps.
(An actual example in a fullscreen game)
But the documentation says that this parameter is only available for assistive technologies. (Does anyone know examples of using this parameter?)
Anyway, whether I’m going to use UIAccess
or inject into the game rendering process, I need a digital signature. Otherwise, it can lead to user bans.
A digital signature cannot be obtained for free! It can only be purchased from authorized certification authorities. Such a signature can cost from $50 to $600+ and usually requires a legal entity.
Therefore, I need your financial support if you need such a feature.
To get a new ClickThrough
setting, click Fix Config