Devlogs
Realm Riser : Mid Development
*Mid Development*
Frame of Mind
Godot, that you?? Yeah, I caught the open-source bug. Aside from indulging in far too much “Unity is XYZ!” discourse, I began trying to find ways to incorporate a sense of liveliness into Realm.
Things That Worked
- Level colliders and structure
- Event Triggers
- NPC follow player - I toyed with a flock of NPCS around Player1 implementation, but it wasn't really right for the game flow, so I stuck with a single “QuestGiver” NPC follow player. This may be cool to work with in another place and time.
Things That Didn’t Work (Yet!)
- I spent a few days trying to implement a robust and rather intermediate Quest System (link here) and ultimately had to scrap all the code as it was going to take far more time than I had allotted to flesh out this apparatus. It always hurts to resign precious woman-hours into the “legacy” folder, but such is life. Some things just aren’t meant to be where they aren’t.