Devlogs
0.2.0 -- Rebound mechanic & progression
Posted October 02, 2023 by Aaron
#Release Notes
This update adds a few gameplay tweaks:
- There’s now a title menu, though the only mode is still Endless Mode.
Progression:
- Progress in Endless now proceeds through a number of deterministic levels before switching to a procedurally generated layout.
- The size of the board will zoom out to fit larger levels, though playability of later levels is still dubious.
Active Rebound:
- The “juggle” mechanic is now “Active Rebound”. When you destroy a target, it will activate, allowing you to grab the shot and re-fire it. In this mode aiming is predictive instead of motion-based (like a pool or golf game).
- If you rebound the shot below the rebound line (bottom of the screen), you will rebound with 1 bounce, instead of 0.
General shot mechanics:
- I’ve removed the restrictions on where you can shoot from.