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Visual Novel Machinery 1.8 Released

Visual Novel Machinery
A downloadable Unreal Engine Plugin

Changelog:

- Added Cg Play Animation Node

- Added Scene Background Play Animation Node

- Added Character Play Animation Node

- Added Dialog Window Play Animation Node

- Character Hide Node Button in the VNM Tab will now actually spawn a character hide node and not a character show node

- Beta: Integrated support for importing yarnspinner yarn files and generate dialog blueprints from them

    - You need to download the yarn spinner console (ysc.exe) and set the path to it in the VNM Yarn Editor Setting found in Project Settings -> Plugins

        - https://github.com/YarnSpinnerTool/YarnSpinner-Console/releases

    - Create a blueprint from the class YarnFunctionBlueprintLibrary to create your own yarn functions

        - These functions need to use an output parameter named "ReturnValue" and can only be of type boolean/string/float

        - Input parameters can only be boolean/string/float

        - Set the blueprint in VNM Yarn Settings to make sure it is found

    - Create a blueprint from the class YarnCommandBlueprintLibrary to create your own yarn commands

        - These functions or events should not have any return value

        - Input parameters can only be boolean/string/float

        - Set the blueprint in VNM Yarn Settings to make sure it is found

    - It does not support the <<jump <node name>>> command, if the node is not inside the same yarn file

    - Special commands for your yarnspinner scripts that spawn the equivalent VNM node when importing the yarn script:

        - Dialog Nodes:

            - <<dialog window <should hide (true/false)> <set to automatic (true/false)> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<dialog widget show <widget blueprint name (ex: W_TestWidget)> [<Wait for widget to close again (true/false)>] >>

            - <<dialog widget hide <widget blueprint name (ex: W_TestWidget)> >>

            - <<dialog memory get <dialog id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

            - <<dialog memory set <dialog id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

        - Character Nodes:

            - <<character show <character id> <emotion id> [<character positioning> <transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<character hide <character id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<character move <character id> <character positioning> [<MoveWithAnimation (true/false)] >>

            - <<character rename <character id> <new character name> >>>

            - <<character rename interactive <character id> >>>

            - <<character layer add <character id> <layer id> <image id> >>>

            - <<character layer remove <character id> <layer id> >>>

            - <<character memory get <character id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

            - <<character memory set <character id> <memory id> <variable name to save the memory value to ($<variablename>) >>>

        - Character 3D Nodes:

            - <<character3D show <character id> <emotion id> <dialog scene id> <spawn location> >>

            - <<character3D hide <character id> >>

        - CG Nodes:

            - <<cg show <cg id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<cg hide [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<cg layer add <cg id> <layer id> <image id> >>>

            - <<cg layer remove <cg id> <layer id> >>>

        - Scene Background Nodes:

            - <<scenebackground show <scenebackground id> [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<scenebackground hide [<transition event> <DontWaitForTransitionToFinish (true/false)> <CustomTransitionName>] >>

            - <<scenebackground layer add <scenebackground id> <layer id> <image id> >>>

            - <<scenebackground layer remove <scenebackground id> <layer id> >>>

        - Dialog Scene Nodes:

            - <<dialogscene show <dialog scene id> <camera name> >>

            - <<dialogscene hide >>

            - <<dialogscene camera <dialog scene id> <camera name> [<DontWaitForTransitionToFinish (true/false)>] >>

        - Audio Nodes:

            - <<audio play bgm <background music id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)> <IsLooping (true/false)>] >>

            - <<audio play sfx <sfx id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio play charactervo <character id> <voice over id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio play dialogvo <dialog id> <voice over id> [<volume> <pitch> <start time> <WaitForAudioToFinish (true/false)>] >>

            - <<audio stop bgm >>

            - <<audio stop sfx >>

            - <<audio stop vo >>

Files

  • Visual Novel Machinery 1.8 for UE 5.3 534 MB
    Sep 28, 2023
  • Visual Novel Machinery 1.8 for UE 5.2 482 MB
    Sep 28, 2023
  • Visual Novel Machinery 1.8 for UE 5.1 755 MB
    Sep 28, 2023
Download Visual Novel Machinery
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