Posted September 28, 2023 by Toby Yasha
Hey folks, it's been a while since i last did an update on the mods or added anything new.
I've been pretty busy with a game i've been working on for the last couple months and it ended up taking a lot of my focus and attention.
There are still a lot of mods and updates i need to address, but for now hopefully this will do.
General Changes:
- Change: General code optimizations.
- Change: You should be able to recover your health and/or mind using spells and items (This is a Failsafe option).
Fear & Hunger 1 Changes:
- NEW!: Reworked traps in the game to not intervene with the player, meaning:
> Pendulum Blades in the Gauntlet can't kill the player anymore.
> Boulders in the Gauntlet can't kill the player anymore.
> The "Cave In" event related to the Blue Sin shouldn't trigger anymore.
> Yellow Mages shouldn't be able to remove the player's limbs anymore.
> Rusty nails have been removed from various locations.
- Bug Fix: Fixed Elite Guard on level 7 not dying after being defeated in battle. (Thanks Mendaciloquence for reporting this issue).
Fear & Hunger 2 - Termina Changes:
- NEW!: Reworked traps in the game to not intervene with the player, meaning:
> The Yellow Mage shouldn't be able to remove the player's limbs anymore.
> Stepping on hidden leaf traps shouldn't trigger them anymore.
> Mines have been removed from various locations.
> Bear Traps have been removed from various locations.
> Rusty nails have been removed from various locations.
- NEW!: You will now gain 3 Rev Points for every single turn in battle.
- NEW!: Skills should be usable even if you haven't spent any Rev Points.
- Bug Fix: Fixed Woodsman's event freezing when you first met him.
(Thanks KobaltFrevathMD for reporting this issue).
- Released: Adds the ability to view recipes of in-game items without the need to obtain books.
As a bonus, the names of recipes are also revealed by default.