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Update: Week 11- Changes to Update Schedule

Sanguine Dream
A browser game made in HTML5

Hello, and welcome to the 11th update on my project!

I've took this week to focus on my pipeline, and I'm noticing a recurring problem that is drastically harming the experience of people trying out the game.

the TLDR is that I plan on taking longer to release updates, but that these updates will be far more polished and will have less bugs.

I've been working on writing scenes for the game each week, and every so often, I'll need to make a few adjustments to the game's code itself, one issue with this sometimes is that there may be problems that crop up in an area where my focus isn't placed, and without any feedback or in-depth testing, I might find that all of the scenes i've been writing are inaccessible; What this means, is that I plan on dedicating more time to test my game thoroughly myself, and so these updates may be more rare going forward, releasing whenever I have a large chunk of updates to push out instead of releasing whatever I've been working on in a week's interval.

During encounters, I have plans to switch out the profile art assets with full body combat art, and work is being done to create art for Lancet right now, I can share sketches of it today for you.

Files

  • SanguineDream.22Windows.exe 75 MB
    Mar 02, 2024
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